And if you beat the good Baron, you’ll probably find a moment or two when you load the Jumping Flash to enjoy the thrill of jumping like a fast thief. So there are only 18 zones in total – and some of them are boring underground levels where Robbit feels like a caged bird and can’t use his biggest asset. Robbit – a robot rabbit – is the hero of the moment, charged with the mission to frustrate the fearsome Baron Aloha, an intergalactic businessman. The claim that Jumping Flash is innovative is a criminal euphemism: there has never been such a thing in terms of the “brain wow” factor. And in the world of superlative fairgrounds, Robbit assumes a high, colorful roller coaster, a unique gaming experience and not a small mistake. The mechanics of Jumping Flash is brilliantly refined, so you often have to make a leap into the deep on platforms you’re not sure you can reach. Among the obstacles are a multitude of evil creatures swallowing rockets – flowers, hippos, giraffes, frogs, big purple things at their feet, etc.. – and a lot of other evil creatures. – that block his way and send him harmful substances. The deep, blurry graphics are perfect, and the gameplay – although not perfect – is convincing enough to send the average player a few weeks in battle. The goal of Jumping Flash is simply to collect four large rooted bonuses – if you do not throw a little, no one will buy it! But perhaps it would have been more in line with the theme of the game if you had just relied on the size 27 Robbit mortar to hit the bad guys. Still, Jumping Flash is a very, very smart game. But apart from some brilliant video images, the story and the game have little in common, so let’s skip make-up and go straight to the practical side.