What is the significance of this difference for game developers? That’s a good question! In my opinion, the rewards are good for creating habits, for doing little or nothing, and for learning to play small games. Another one reads a book by BJ Fogg about habits and behavioral changes called Tiny Habits 1 Both are good, but find a gold mine and beat with a beak? This is a reward for the fact that I bring minerals into my inventory, not to mention the funny “Tink! Tink! Tink! So if my daughter gets a full copper “lesson” after working online, it will be an award in the classic sense. The award, she said, is a term that has spread to all kinds of non-protective forms of popular use outside the context of psychological and behavioral science, therefore, its use to modify behavior. Perhaps the difference is that rewards should be closely and directly related to the desired behavior, while rewards may be more closely related to feedback, progress and development of new skills. To be honest, I keep thinking about it. On the other hand, incentives are more in line with what we usually call “goals”. Goals”, where the gap between “here” and “there” should narrow gradually and over time. Part of this process is celebrating success with a kind of reward for good habits. When I put minerals in my team’s robot mule, I receive another reward in the form of further progress towards the mission goal and perhaps some appreciation from my teammates. Often used to describe something good that comes after the desired behavior, regardless of when and how it is related to that behavior. Fogg has a whole pattern of behavioral change and addiction that he talks about throughout the book. What do you think? Especially if you are a game developer, I am interested in what you think is the best use of rewards and incentives. It is also important to motivate people to play Deep Rock Galactic so that they can eventually improve their equipment and unlock new types of missions. One of these games is Deep Rock Galactic, a joint production game about dwarves in space. One of the things “it” stops to draw my attention: the difference between rewards and rewards. But we know that with decades of research into reward plans and a sense that reward time is crucial.