In our E3 chat with Pavel Sasko, a leading missionary designer in Cyberpunk 2077, we will get to know the dry swamps of the Night Town where the game started. The Cyberpunk 2077 player can create “his” or “her” own character with one of the three original stories that we call a way of life: you can be a nomad, a body or a homeless person. The developers also mocked the new Game+ mode, which is perfect for players who have to chase their enemies after a simple, tricky pass. Like Witch 3, Cyberpunk 207777 won’t have a moral system. Obviously, the blanks are just one of three game prologues from which players can choose at the beginning of the game. Each of these ways of life has its own starting point and its own historical context, which are closely linked to the original history. That’s all we know about Cyberpunk 2077. Sometimes we add links to online stores. If you click on one of them and make a purchase, we can get a small commission. For more information, click here.