The game was restarted in a rethought form like Puzzle Quest: The Legend Returns and proved its value in terms of gameplay, with all the special skills and channel combinations available on the right – although there are some concerns about the overall presentation. You just said how crazy a game like BotW can be, but a 12-year-old game like Puzzle Quest has problems. Puzzle Quest: The Legend Returns first gives you the opportunity to choose from 13 classes, each with several characters, and your choice finally determines what skills you will have and what are the overall challenges of the game. Considering the incredible number of tricks played during the session, it’s most likely due to the randomness and mathematical probability, if you choose a few cases when the game seems to have magically reached the gems it needs. Any performance problems? I heard the podcast of IGN Game Scoop at work today, and they said in one episode that Puzzle Quest had shrunk a bit. I tried War Gems on the switch when I was reading it, so I must have been inspired by it, even if I had never heard of the original. The Quest puzzle was briefly mentioned and liked, even though they said they liked it. I only played the game after the update, and although I don’t know what was specially organized, I didn’t notice any delays or crazy Runekeeper equipment. A lot of modern games in this genre depend on awards and stimuli, but Puzzle Quest allows the game to speak for itself, which is very cool. In fact, there’s no reason why this game should have performance problems in changing. I remember a lot of what happened during the game when I first played the series. Despite the obvious drawbacks in terms of the overall look of the game, it is worth noting that by 2019 it will be made up of three players who are not fully imbued with microtransactions and restrictions.