As a freelance game developer, I have a flexible schedule and the freedom to choose the project I want to work on,” says Guillaume Letaeron, a French expat living in Japan He is part of a growing number of foreign game developers who are flocking to the Land of the Rising Sun looking for opportunities to work with video game industry giants or create an independent game studio. But if you want to be indispensable in an already saturated job market, you need to stand out with the technical skills that game industry giants are looking for. You want to explore other game genres and work in them. “You spend a lot of time making the same video games over and over again,” said Guillaume, who shared his experience working in mobile games and Japanese companies. The toxic work environment at video game studios causes some developers to make the big leap from employee to freelancer. He’s played with mapping tools, experimented with game engines, and learned how to develop video games himself. In this article, we explore the intricacies of working as a freelance game developer, as Guillaume speaks candidly about his experience. When developing video games, the KISS principle of prototyping must be applied. As a freelancer, he has worked on various types of video games, ranging from a few weeks to a few months. Helping him learn how to become a game designer or developer. Professionally, “il” entered the game industry as a sound engineer: “I wanted to be a composer of music for video games. But when “il” is working on projects, Guillaume begins his morning by checking his email and his project management tool for client feedback. “I think mobile platforms will remain strong,” Guillaume said with a hint of uncertainty when asked about the future of games. He worked for a company that made casual games, JRPGs and action RPGs with a development timeframe of nine to 12 months. “It’s hard when you don’t have steady customers or long-term projects,” Guillaume admits.