It’s really impressive that Death Hall has only been away for a week and has already seen some minor updates with corrections and adjustments, as well as today’s update that adds such an important feature as landscape support. You may remember in last week’s Game of the Week article that I liked almost everything about Death Hall and gave it my warmest recommendation, but with a caveat: you must agree to play a platform game with virtual keys in portrait format. Janson has released a new update for Death Hall that includes a series of welcome corrections and one of the players’ main requests: landscape support. If the portrayed nature of Death Hall was the only thing holding you back before, surely it’s time to get this fantastic platform game. In addition to the landscape support, this update also compensates for the difficulty level of level 2, which previously seemed like a kind of wall to many players. Even if you’ve unlocked the speed for a certain level, this is where you start when you start over after your death, rather than going back to the beginning of the game. Be brave and enter the Death Room, where a monstrous place will step on your heels when you come out of its abysmal cave. Now the game automatically adjusts between the portrait and the landscape, and I have to admit that it seems much more natural in the landscape. It’s kind of a tribute to Downwell that plays the same way, and frankly, the portrait orientation works well, but it’s not for everyone. It also seemed to take longer than the level 1 areas, so the level 2 areas were also slightly shortened. Some features of XenForo developed by Audentio Design. And although it has just been published, Mr.